“Yes, Carlos.” Clover turns to see her innocent smile. After all, she knew that he knew that SOIS had been trying to locate Crash Keys for so long, not only because they were in need of more espers from the First Nonary Game, but because they wanted the vigilante organization to share information with SOIS. And, oh, to answer the last of your questions: welcome to one of the secret, Crash Keys underground bases.” He smirked, probably amused by her reactions. “Kentucky for Christmas!” she cried out happily.He laughed. “Fried chicken from KFC, since you slept through Christmas, and Osechi Ryori to start the New Year, even though we’re not in Japan.”Clover nodded excitedly, as she immediately grabbed the tray and dug in to eat she felt an immediate sense of satisfaction and elation as she chewed through her chicken - savoring the taste of the buttermilk crusted skin of the fried meat. He grinned as he leaned against the wall. You, Clover, are here because you’re a very necessary part of our plan.” She began to ravish the food, suddenly feeling like a starved cavewoman. “Alice is fine, don’t worry you’ll see her again very soon. #3, Zero lied, and he injected Diana so she'd act differently, possibly to back up his multiple personalities claim at the end of the 'press the button' branch.Bringing it all back to the guide, though, I think it fits better with the 'Something is controlling me to do it, I swear!' Theme of First Come, First Saved (especially D-team's variant) if all three teams betray twice, which is why I set it up that way. #2, they're in a betray timeline and Diana doesn't want to admit it, so Diana takes advantage of the confusion and claims not to remember. #1, Diana's consciousness has seen both timelines by the time she gets there and between the Soporil and not knowing what SHIFTing is, she's confused. Diana saying that she can't remember is the only part that doesn't get explained, but I see three possible explanations for it. The confusion during the D-team FCFS scene, like I said above, is coming from one person SHIFTing in from an all-betray timeline or the other SHIFTing in from a all-ally one. This adds more credibility to the theories presented in the FCFS bad ends (Toxoplasma, Alien Hand Syndrome), as well as helps justify the three votes to murder everyone. Because we're doing the selfish routes in First Come, First Saved, I chose to have everyone violate the Gabletter at the start as well. Technically, doing Q and D teams like this is breaking a timeline, but the player doesn't know that yet, and adding the 'Don't Press' options would be dipping into the true ending timeline early.Everyone betrays twice at the start. However, because the Q fragment timeline is already so jumbled, and because the FCFS fragments contain a lot of backstory from most of the characters, I've chosen to include them first as an introduction and let the player be confused by what Carlos is doing. C Team's FCFS button press scene makes significantly more sense if you watch it close to Apocalypse, but Q Team's scene makes the Q fragment better if you've forgotten or only vaguely remember it, and D Team's is only mentioned offhand. I didn't want to put them as part of the true ending route, both because they break up the flow of the excitement and because there are references to First Come, First Saved in both Apocalypse and Q.
0 Comments
Leave a Reply. |