![]() Some of the objectives are interesting, but it can be unclear how you fulfill them. You may have to get power to everyone in town or raise an assistant's level a certain amount. Apart from the Free Mode, where you design your city any way you'd like, there are Missions you can play that provide you with specific objectives. Advisors gain experience which carries over to your next city, but what's the point if they're not going to help you? The news ticker also only provides useless info ("Politicians walking in flip-flops must pay a fine.") and the entire game is riddled with typos. Even getting to your advisors is a hassle because you have to wait through ridiculous load times. There's a goth kid financial advisor and a hippie environmental advisor, but instead of helping you balance your budget or clean up pollution they say things like, "I eat a lot but I don't gain weight." Yeah, thanks for nothing. That's where the advisors should come in handy, but in Creator they usually offer some useless quip that is supposed to be funny. So many that I could sometimes use some advice on what to do next. There are a lot of options here for building your city. It's great that you can now free-draw roads, but there has to be a better solution for scrolling the map. If you lower your arm to rest the camera will zip away in whichever direction you move. It also means your hand must always be at attention. Too often you'll be trying to build a road or something and the screen will start to slide off to the side. Probably its biggest mistake is that you scroll around your city by pointing the remote and you can't anchor the camera while you work. The game splits its control scheme between pointer control for working on your map and D-pad navigation through menus.
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